Monday 2 February 2009

Resident Evil 5

Well I got the demo today, there were so many people downloading it, the PS server struggled on hold on to sanity.

Well all I can say is, meh. Lets just start off with things slowly here. Resident Evil 5 wasn't the step ahead of Resident Evil 4that some people were thinking. All my previous views and fears were confirmed: Resident Evil 5 is ResidentEvil 4 in disguise!

I found myslef looking at the same animations, the same noises that surrounded me in Resident Evil 4. There has been a slight step iup in gameplay, for example Sheva is better than Ashley at defending herself and you, however the A.I wasn't the masterpiece reviewers have been raving on about. Sheva does not help you as often as you like. Many times I was faced with 'the chainsaw guy' (recycle point 327) and Sheva doesn't even attempt to help shoot the chainsaw guy before he digs his tool of death into my neck. It is really rare to get any decent A.I in games, but by the way critics were raving you would have thought skynet was going to help you to play! This is not the case, the A.I is unresponsive and sloppy at times, I just hope that within the next few weeks before they send this mofo off to the printers they want me toi be impressed.
The other thing that annoyed me was the fact they swapped the buttons around, which made the game harder than what I'm used to, square was action and x was run, it was like a horrible resident evil nightmare gone even more wrong where up is down and kangaroos fly backwards. Ok well i'm going lightly off course here with describing how akward the controls are.

Another thing I noticed that the machete is weaker than the knife in Resident Evil 4? Why may you ask? I HAVE NO FUCKING IDEA!!! You'd think that Leon's knife wouldn't be as powerfull as a FUCKING MACHETE!!!! It just has no logic to it. It's as if I shot you with a handgun and it blew a hole in you, whereas I shot you with a shotgun at close range and you were still standing. It just doesn't make any logical sense. Especially the amount of muscle that is going behing that swing.

As I mentioned before countless amount of things are being recycled right from animations to sound effects and similar sounding music. However things are not all that bad. Resident Evil 5 is still a fun game to play, however people who have played Resident Evil 4 will soon get bored and switch off. EA did a wonderful job at Dead Space, it had everything Resident Evil 5 lacks: suspence, a feeing of fear, and horrid undead creatures.

All in all:

Graphics 7.5/10 - I applaud the amount of detail, but 720p?! I'd expect better for a PS3 port of such an expensive (to make) game. Animations are recycled, and for a 7th gen console the animations are really sloppy. Sorry Capcom, but put at least some effort into your games.

Gameplay: 7/10The controls are so hard to get used to, however once you got passed the button swap, not much has changed. However the implement of online co-op sounds good, but there isn't much of this game which really is a leap in evolution. With Resident Evil 2 there was a leap of evolution with the scenario A and B which increased playability, with also fiendish unlockables. With Resident Evil 3 the gameplay was improved beyond belief and has played a steady piece in the newer Resident Evil gameplay. Resident Evil 4 gave us a new camera, new aiming system and the almighty action button. This has not only paved the way for future RE titles, but A LOT of games titles of the horror and action franchises. Resident Evil 5 just doesn't seem much of a leap. Again Capcom knew they had a great formula, and decided not to improve it too much because they were pussies for pushing the envelope.

Sound: 6.5/10 Not creepy, but it is quite detailed, but doesn't scare me :/ So above average, however doesn't give me the desired effect a Resi game should, on top of the fact it sounds EXACTLY LIKE RESIDENT EVIL 4 it doesn't help my anger issues. Lets hope the overall game scores higher.

Overall I give this demo a 6.5/10

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