Thursday, 26 November 2009
Google OS review
Monday, 23 November 2009
Fuck You Google, Fuck You!
Monday, 16 November 2009
Sunday, 1 November 2009
The Long History of Resident Evil (Final Part)
In 2007 Resident Evil: The Umbrella Chronicles was released. This went into further detail about the Umbrella Corporation and its downfall allegedly in 2003. The game was commercially successful, despite being slated by critics, although it’s said to be the best FPS Resident Evil to date. In 2008 RE5 was delayed for a further year, and fans became wrestles, trying to decide whether to buy the game or not. Especially when in 2007 the poorly voice acted, more action orientated version of the classic games such as Resident Evil 0, Resident Evil, and Resident Evil 3 were ruined in The Umbrella Chronicles.
2009 came about and the first game cannon CG film was released: Again we had both Leon and Claire team up to fight another T-Virus outbreak in 2005, it also introduces us to Umbrella’s successor in evil: The Tricell Cooperation. Degeneration was praised by fans, and was made into a mobile phone game in 2009.
Resident Evil 5 was released in march of this year with online co-op. It was a great commercial success, and a critical one too. But pas panned by the more old school fans who wanted a horror game rather than an action shooter. This Resident Evil saw the end of Albert Wesker and the ridiculous plot lines that the character eventually brought to the series. Despite bringing new life to a series struggling to survive, it has started to lose its loyal fans. Even the founder of Resident Evil Shinji Mimaki said he refuses to play it, in fear of what they have done to the series.
With this another sequel is said to be a complete reboot of the series, and will finally decide to either stick with Horror or continue on with action as its genre, it is predicted to be up to 8 years in the making.
Recently a sequel to the Umbrella Chronicles called the Darkside Chronicles will be released for the Wii exclusively. It is said to be more horror orientated, with both graphics, gameplay mechanics, script and voice acting being improved upon. Maybe it will deliver instead of disappoint?
Just recently “Resident Evil 5: Alternative Edition” was announced this September which will be a paid downloadable spin-off pack following the events of Chris and Jill’s mission to arrest Ozwell E Spencer in 2006 shown in the flashback sequence in Resident Evil 5 for PC (in 3D), X-box 360 and Playstation 3.
Saturday, 24 October 2009
The Long History of Resident Evil (Part 7 + 8)
During the fourth phase of development Resident Evil 4 underwent a change to involve Zombies again, however it felt that it was again being too stale, and with the poor sales of Outbreak File 2, Resident Evil 0, 1, 2,3 and CODE; Veronica it was definitely time to introduce a new Enemy. E3 ‘04 introduced us to the new and final design of Resident Evil 4.
Resident Evil 4 had completely re-invented itself, first of all Umbrella was finished and there is no T-Virus or any virus for that matter within the game. Secondly the setting was in an unknown village at first thought to be South America, and later revealed to be Spain.
This time Leon would have to fight against faster and more intelligent enemies that would hound you throughout the game, no longer were they mindless monsters, this time they used weapons and traps against you.
Resident Evil 4 had turned into a panic ridden action game, the mechanics had been given an overhaul, of which you could carry items in an attaché case which was upgradeable, instead of carrying 6 – 8 items at a time. The action button could mean object you could interact with it, such as jumping over fences, climbing ladders etc.
Fans were at first shocked and disgusted by what Mikami had done to the franchise, but grew to love the game with every new development.
Eventually upon its release Resident Evil fans were quick to hail the game as the best Resident Evil game to date, despite it not involving Umbrella or the T-Virus. Resident Evil 4 had attracted new audiences who would never usually touch a Resident Evil game with a taser on a pole. Resident Evil 4 had become one of the most popular and talked about games of 2005, however 6 months into it’s “exclusive” time with Nintendo Capcom decided to break contract due to the poor sales of the previous gamecube tiles, Resident Evil 4 was ported onto the PS2, and then went multiplatform apart from Microsoft’s X-Box.
While people speculated what RE5 would be like, many hardcore Resident Evil fans decided the honeymoon period with the new style was over, and wanted a more horror orientated game. Come July 20th 2005 Capcom announced RE5 with mixed results, while it was announced that the game would be going back to the routes of the original, it seemed that the enemies, like last time were fast moving. Many speculated a cross-breed between Las Plagas and T-Virus, to produce Zombies seen in 28 days later. It wasn’t until 2006 that it was revealed to be an even more action orientated game, leaving out much more horror than previous.Thursday, 22 October 2009
The Long History of Resident Evil (Part 6)
A year passed and to make sure fans didn’t get angry for the already 2 year delay Resident Evil 4 they released an Online co-op ResidentEvil, which once again gave use a higher detailed insight into Raccoon City with Resident Evil: Outbreak.
The same year and Resident Evil: Dead Aim (Gun Survivor 4) for the Playstation 2 hit the stores. Dead Aim consisted of both first and third person gameplay. It wasn’t bad, but it wasn’t all that great either, especially in the story department. ‘
Outbreak was the more popular, and helped keep the anxiety of the impressive Resident Evil 4 which was about to change without the knowledge of anyone: Resident Evil 4 took on it’s third form; this time it took on a more paranormal route involving Leon hallucinating due to the effects of the virus in his system. Enemies including creepy dolls, suits of armour and the famed “Hooked Man” who stalked you through the game. However this version was ultimately scrapped without the knowledge of the general public and press on the grounds that it was too paranormal and didn’t fit that well with the “Biohazard” theme. However gameplay footage shows that this game could have been the most innovative and most scary Resident Evil to date despite the lack of Zombies. However the game again was still under development until 2004 making it excessively hard on the fans who thought it would be out by then.
To tide over the fans Capcom brought out Outbreak File 2 which improved gameplay and added new scenarios and added extra plot elements, and for the first time YOU could play a Zombie. This game wasn’t really enough to quench the thirst of fans, and they began to run impatient.
Wednesday, 21 October 2009
The Long History of Resident Evil (Part 5)
In 2002 Capcom brought out what was and still is rumoured to have been in development since CODE Veronica was in pre-production back in 98’ the game was a full on remake of the original Resident Evil. This game was amazing in both visuals, and the gameplay didn’t feel too bad, even though the control mechanics hadn’t really been altered since Resident Evil 3. The plot of extended to include mentions of the G-Virus, Birkin, and Alexia it also released an online Wesker’s Report 2.
The game in my opinion had surpassed Resident Evil 2 in what I thought was the greatest Resident Evil game, however the care and attention that went into the Remake of the original had just made it superior in every sense. If a remake of the original came out, surely a remake of its sequel was to follow?
Well before any sequel remakes came out we finally got our hands on a fully refurbished Resident Evil 0, and it gave fans a slightly different game, for example it had the “Zap” system that was advertised so much by Capcom back in 2000, you also had no item boxes so wherever you dumped you items you had to backtrack to get them back, a more realistic challenge, but a pointless and frustrating one none the less. This however was a turning point for Resident Evil as far as plot and genre: Ever so slowly the game had started to become more ridiculous, and slightly more action orientated, rather than being of the horror genre.
The last straw came for Resident Evil when not remakes but ports of Resident Evil 2 and 3 were released with little to no changes since the N64 and Dreamcast versions of the game. It looked like Resident Evil had finally died.
However in September 2002 fans were intrigued by Resident Evil 4 for the Gamecube: First of all not only did the game look visually beyond its time, but it looked menacing and scary. The plot revolved around Leon investigating Umbrella’s headquarters and being infected with the Progenitor virus mentioned in Resident Evil 0. Fans couldn’t wait.